| Weapons and perks debate! | |
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+9cheesey Mr. Llamas VeNoM donaramu scoreface Famlen Pure Skill [N]yM*eSis =UwG=BlackG18'z 13 posters |
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=UwG=BlackG18'z
Posts : 247 Join date : 2010-02-08 Age : 34 Location : England, UK
| Subject: Weapons and perks debate! Thu Feb 11, 2010 5:11 pm | |
| Ryt folks... (if I had to put my iNFAMOUS G18'z to rest) what I want to know is what weapons and perk setups would you reccomend for each map? Discuss.
At present I have a universal set-up consisting of: Primary: Scar - fmj and holographic sight. Secondary: G18 in crossfire mode - fmj and rapid fire rate. Perks: bling pro, cold blood pro, ninja pro. | |
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[N]yM*eSis
Posts : 61 Join date : 2010-01-31
| Subject: Re: Weapons and perks debate! Thu Feb 11, 2010 5:18 pm | |
| I don't really know what they're called but my competitive set was;
UMP45 (Silenced)
-Marathon Pro -The damage one -Ninja Pro
And regular domination or whatever i'm using the same perks but a vector with rapid fire (change weapon each prestige) I was using the ACR at first | |
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Pure Skill
Posts : 39 Join date : 2010-02-10
| Subject: Re: Weapons and perks debate! Fri Feb 12, 2010 1:21 am | |
| mines Mp5k primary PP2000 Secondry Perks Marathon Stopping Power or Cold Blooded Ninja pro as ure saw today style i got a nuke in scrap yard Best for a nuke i reckon dont beileve me look at my vid it will explain what to do for a nuke https://www.youtube.com/watch?v=0GQbdg0oOCA | |
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Famlen
Posts : 17 Join date : 2010-02-03
| Subject: Re: Weapons and perks debate! Fri Feb 12, 2010 1:52 pm | |
| I use this for most matches.
M16 FMJ, Red dot M9 Fmj, Tact knife Stick nade Stun nade Bling Pro Stopping power PRO Final stand Martydom | |
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scoreface
Posts : 24 Join date : 2010-02-12 Age : 29 Location : Louisiana
| Subject: Re: Weapons and perks debate! Fri Feb 12, 2010 9:21 pm | |
| Here's something I use when I need a lot of splash damage(Ex: Domination). Though its no good for close range.
Primary: SCAR - Grenade Launcher Secondary: Thumper Equipment: Blast Shield Special Equipment: Smoke Perk 1: scavenger pro Perk 2: danger close pro Perk 3: commando pro Death Streak: martyrdom
(This is the class I used when I first played with members of UWG, I had several double and triple kills and even a multi-kill.)
(And yes this is definitely noob tubing, but it works well regardless of other players opinions.)
Last edited by scoreface on Fri Feb 19, 2010 8:33 am; edited 1 time in total (Reason for editing : found a better way) | |
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donaramu Admin
Posts : 463 Join date : 2010-01-30 Age : 39 Location : southern IL
| Subject: Re: Weapons and perks debate! Fri Feb 12, 2010 10:40 pm | |
| - scoreface wrote:
- Here's something I use when I need a lot of splash damage(Ex: Domination). Though its no good for close range.
Primary: SCAR - Grenade Launcher Secondary: Thumper Equipment: Semtex Special Equipment: Stun Perk 1: scavenger pro Perk 2: danger close pro Perk 3: commando pro Death Streak: martyrdom
(This is the class I used when I first played with members of UWG, I had several double and triple kills and even a multi-kill.)
(And yes this is definitely noob tubing, but it works well regardless of other players opinions.) i had a set up like that weeks ago.. i liked it but need less tube. | |
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VeNoM
Posts : 22 Join date : 2010-02-03 Age : 26 Location : UK
| Subject: Re: Weapons and perks debate! Sat Feb 13, 2010 12:59 am | |
| Mines For - Highrise, Rust, And Scrapyard
Primary - Ump45 with Holographic Sight Secondry - M9 with Tactical Knife
Equipment - Claymore Grenade - 2 Stun Grenades
Perk 1 - Scavenger Pro Perk 2 - Stopping Power Pro Perk 3 - Commando Pro
Deathstreak - Painkiller
Thnx to Pure skills video now i can get about 10 kills more with it xD | |
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=UwG=BlackG18'z
Posts : 247 Join date : 2010-02-08 Age : 34 Location : England, UK
| Subject: danger close any good? Sat Feb 13, 2010 3:43 am | |
| by the way does the semtex of yours pack extra fire power with the addition of danger close? also is it noticable? (meaning huge explosion) im asking because im always throwing semtex into confined spaces like in favela or even better rust :-D and i'v always wantd it to b powerful, sinc standard is pretty shoddy..... | |
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scoreface
Posts : 24 Join date : 2010-02-12 Age : 29 Location : Louisiana
| Subject: Re: Weapons and perks debate! Sat Feb 13, 2010 7:06 am | |
| - =UwG=BlackG18'z wrote:
- by the way does the semtex of yours pack extra fire power with the addition of danger close? also is it noticable? (meaning huge explosion) im asking because im always throwing semtex into confined spaces like in favela or even better rust :-D and i'v always wantd it to b powerful, sinc standard is pretty shoddy.....
There is definitely a difference, it doesn't turn it into a nuclear explosion or anything but it makes the blast radius's kill zone larger so that the explosion is harder to avoid. But the usefulness of Danger Close depends on what you are doing. Its best for assaults with the need for good splash damage. | |
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donaramu Admin
Posts : 463 Join date : 2010-01-30 Age : 39 Location : southern IL
| Subject: Re: Weapons and perks debate! Sat Feb 13, 2010 8:33 am | |
| my fav. which im about to lose
1stM16 holo sight 2ndthumper
equi:clay nade:2xflash
Perk 1 - Scavenger Pro Perk 2 -hardline pro Perk 3 - Commando Pro
Death Streak: martyrdom | |
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Mr. Llamas
Posts : 34 Join date : 2010-02-10 Age : 32 Location : Indiana
| Subject: Re: Weapons and perks debate! Sat Feb 13, 2010 11:41 am | |
| BEST WEAPON SETUP EVER:
Weapons: - AUG HBAR w/ Grip - Your Choice (Probably Stinger for AA support, or Akimbo G18's if you run out of ammo.)
Equipment: Claymores
Grenades: Your Choice
Perks: - Sleight of Hand (THIS IS A MUST) - Stopping Power (Or if on hardcore Cold-Blooded) - Your Choice (Most likely choice would be SitRep, or maybe Ninja. In the event you take Akimbo G18's take Steady Aim)
I have never had this setup and gotten anything less than top score. Regular TDM/etc. you're going to average mid 20's. On Ground War, no matter what map, I've averaged no less than 50 kills. Unless of course it's a quick map or something. If you were to switch out the first perk, you would want to go with one man army, because it's just a ridiculous camp fest with that gun. As long as you have the grip on, you can snipe with it. Not to mention its ADS doesn't hinder much view. Obviously SoH makes you ADS faster, which most people wouldn't think is important, but it makes a hell of a difference. Stopping power is a must for non-hardcore games just because you'll probably kill them in two hits. The Third perk choice is iffy because there's not much there that can benefit you immediately and immensely, unless of course you use the Akimbo G18's, then Steady Aim will help a lot.
Good luck, Llamas | |
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Mr. Llamas
Posts : 34 Join date : 2010-02-10 Age : 32 Location : Indiana
| Subject: Re: Weapons and perks debate! Sat Feb 13, 2010 11:47 am | |
| BEST SETUP #2 IF YOU DON'T MIND BEING A NOOB:
Weapons: - Any AR w/ Grenade Launcher - Thumper
Equipment: Semtex
Grenades: Flash or Stun
Perks: - Scavenger Pro (You can Sacrifice more grenades for sleight of hand which makes you shoot/reload your tubes faster.) - Danger Close Pro - SitRep or Ninja
Obviously the goal here is to just noobtube the shit out of everything. If you take scavenger I guarantee you'll get more tubes out of one life. If you take sleight of hand, I guarantee that you'll have a 98% chance of getting the kill first instead of dying first, but like I said, you run out of ammo quicker. | |
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cheesey
Posts : 8 Join date : 2010-02-17
| Subject: Re: Weapons and perks debate! Wed Feb 17, 2010 10:08 pm | |
| if you're gonna tube, use one man army for unlimited tube rounds otherwise ak47 or intervention <3 my perks are mostly scavenger stopping power and something else i forgot haha oh btw u can use one man army to lay down more than one claymore at a time...mmmmm sexy | |
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Mayboi123
Posts : 24 Join date : 2010-03-19 Age : 27 Location : EARTH!
| Subject: Re: Weapons and perks debate! Sat Mar 27, 2010 5:40 pm | |
| I personaly think M93 Rafica akimbo owns... basilcy its like a M9 on Steriods | |
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Mr.Pirate
Posts : 4 Join date : 2010-01-31 Age : 28 Location : Aberdeen, Maryland
| Subject: Re: Weapons and perks debate! Fri Apr 23, 2010 2:42 am | |
| ACR w/ heartbeat sensor and silencer G18 w/ akimbo and silencer Semtex Stun Grenade Bling Pro Cold-Blooded Pro Ninja Pro
This seems to work for me a lot. | |
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DEEMS
Posts : 257 Join date : 2010-02-04 Age : 32 Location : Enterprise, AL
| Subject: Re: Weapons and perks debate! Fri Apr 23, 2010 11:22 am | |
| i never really postied in this but i do believe my best class where i do most damage with has to be as follows.
: UMP-silenced either spas12 or raffica red dot site. throwing knife scavenger pro stopping power pro/hardline pro sometimes ninja pro
im good with this in any gametype. | |
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Cyanide
Posts : 5 Join date : 2010-05-25
| Subject: Re: Weapons and perks debate! Thu Jun 03, 2010 12:54 pm | |
| My Noob Blaster: Vector Silenced, USP w/extended mags Scavenger Stopping Power Ninja Claymore 2xstuns
Knife: Barret, USPw/tac knife Scavenger Cold Blooded Nina Throwknife Stuns
THE FUCKIN' TALIBAN: AK 47 w/grenade launcher 2x RPG Stuns & claymores Scavenger Danger Close! Ninja
Snyper: Barret .50 (It is the best sniper. The intervention is far inferior to the Barret) Spas w/grip Slight of hand Stop power Ninja
I don't hold my breath for snipe shots usually, comes from playing CSS, I just snap lol. | |
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